I’m no Akanri Lorekeeper, but I know how things operate in dark, light, and anywhere there’s a coin. I pay attention to any opportunities that weigh more than the blades leveled against them. I see with whom I can do business, on whom it’s safe to turn my back, and against whom I’d be fish bait for doing either. If you want to learn what I know, drop a palm of coin to make my time and truths yours. After all, even the Akanri don’t know everything, though I’ll bet they’d never admit otherwise.
–Akal of Parhim, drover and trader of the Five Shields League

Only those who wear their seven-pointed star truly learn the secrets of the Star-Mages, and no one can practice magic in Impral territories without joining them (willingly or not). To do other risks death…or worse. I tread carefully around all Star-Mages, as they always demand much and offer nothing of value. Truth too, a Magustar has longer hair than patience (which is to say, the shaved pates have none at all).

The Kryssars have been rogue mercantile and military powers for over four centuries. While they once were consolidated, Kryssar “pirates” (at least according to the Imperam) today are any men and ships sailing outside of a government’s or patron’s control, their masts flying only the two black triangles over two circles for their colors. Some hint that the original Kryssar rogue-sails were remnants of Kharndam’s royal fleet that survived Impral ambushes and the Laor Cove Fires. The so-called pirate’s flag hint at such, as it apes the cutlass grip-guards (bearing double-masted ships with full dark sails) long ago used by Kharndam’s navy. Despite centuries of trying, the Imperam cannot extinguish either the Kryssar standard or the independents that use it.

The Costara Marona are among those I fear and keep at more than a giant’s arms-length. A few generations back, they were one of the biggest noble clans of Summath in the eastern Imperam. The rulers stripped the family name of all titles and landed holdings, though there’s much confusion as to why (but most whisper about the Star-Mages, as always with Impral rumors). Their house mark—a blue arrow piercing three gold coins—now is a feared mark left by their enforcers and assassins. The Marona lost their lands and titles, but their wealth and ruthless trade tactics all still covertly influence or control more than half of all Impral ports. In truth, they hold more power now, with no immobile center of power to attack, than they did as landed nobles, to the chagrin of their enemies (among whom they count many ruling praenars and their houses, all Magustar leaders of the Star-Mages, and even the Imprator himself).

What scares and excites me the most is the return of the four-starred blade! It’s been seen at least five times very recently, or so my sources say. They talk of places in Lluranal, Pralkesh, and Xonorhil where openly corrupt folk of several races were slain and left heaped as carrion, a blade stamped with four stars from hilt to point. This mark conjures many rumors for us here in the Twelvelands, sure, for that was only ever the badge of the Knights Sovereign, the original army of Kharndam and the Home Guard of the Pegasus Sovereignty. Make of that as you will, what with folks talking of the Pegasus Throne having disappeared only to be restored.

 

27 hours to go until the end of our fund-raising drive at Kickstarter–and we’ve picked up a surge of new backers in the past few days, for whom we’ve deeply indebted and grateful.

Head on over to Kickstarter for a quick update and a few links of information on the Akanri or Secrets, like Dragons…

Inside that link are the guest posts I did over at the blogs of two old friends and colleagues from my TSR days: Jeff Grubb and Dave Gross . I’m proud to say we’re all fellow Alliterates, our writers’ group of current authors, many of whom are also ex-TSR-wage-slaves.

There’s a lot of excitement and activity in the last day or two of any fund-raising drive, so if you’ve been curious and haven’t yet pledged even at Stage One, please stop over before it’s too late!

Hope all American readers have a great Memorial Day holiday weekend!

Steven

PS: Okay–one more snippet/preview of Akanri-related information we’ve got tucked away as material for story generation….because it may intrigue yet one more person to joining us in Kharndam.

Drakesfall
The former capitol of Old Kharndam, Drakesfall gained its name for being the site where the first dragon slain by humans came to ground. Ornaoth I forged the Pegasus Throne from its bones and his capitol city celebrated his accomplishment in its name. Over the next 200 years, Drakesfall grew to a city of 30,000 people at its height and became the heart of the Pegasus Sovereignty.

Drakesfall has also served as the center of power for the Akanri Order for more than a millenary, since Prince Ralek, Duke of the Wildings and 4th son of King Tarlov, joined the Akanri ranks in [exact date pending more than 9 centuries back]. Within the prince’s lifetime, the duty of guarding the royal palace fell more to the Akanri Order than to the Home Guard. Centuries after the fall of the Sovereignty, the Akanri continue to protect Corvath Palace, its shattered Pegasus Throne, and many of its other secrets—royal and otherwise—from looters and others seeking profit from the past.

Drakesfall is, in modern times, an independent city-state that nestles close among the adjacent borders of Tsarnus, the Twelvelands, and Impral-controlled Lluranal, though the rivers and floodplains around it add some natural territorial boundaries. It is an open city in terms of trade and religions and government, but it is notably intolerant of slavery and bounty hunting, so any slaves who gain entry to the city become free (and this makes Drakesfall a destination for many Impramese servants and slaves (as well as many of less reputable natures who use the freedom to avoid paying for their crimes).

 

This will eventually become a second book trailer/teaser for Secrets, like Dragons, but I wanted folks to get another taste of Kharndam before Sunday’s end of our fund-raising drive. Hope it intrigues a few more people into pledging the project over the line to its successful completion.

The Pegasus Throne symbolized a Golden Age.

The Pegasus Throne stood for Peace, Harmony, and Wonder.

The Pegasus Sovereignty unified Kharndam for five centuries until its betrayal.

The Pegasus Throne lay shattered for 1,000 years, undisturbed out of respect.

Over time, Kharndam splintered into the monolithic Imperam, the theocratic Tsarnus, and the manumitic Twelvelands.

Drakesfall, once-capitol and now sovereign city-state, retains its past strength due to trade and the protections of the mysterious Akanri Bladeless.

Four years ago, the Pegasus Throne disappeared off its shattered foundation.

For most, its disappearance stands for Hope—for peace in a restored Kharndam.

For some, its disappearance stands for Gain—for profiting in times of change.

For a prominent few, its disappearance stands for Fear—of ceding power unwillingly.

Now is a time of drama, dread, and dream.

Now is a time to answer the call of the hero.

 

If you wish to understand Kharndam as it is today, you must know its history. You also must acknowledge that Kharndam is but a name attached to the lands by history and hopes of its peace returning again. For far longer, the lands of which we speak were called the continent of Rokhal, the largest and earth-dominant continent of Dharual.

Now, youngling, the world-birth’s distance from us today makes knowledge of it seemingly pointless, but that is the short-sight of most mortals. Know that our lives are trees with roots stretching far from the present, nourished (or poisoned) by the humus of history acknowledged (or history lost, ignored, or misunderstood). What you understand of your history allows you to stand and grow to great height or shrivel and falter with hardly a leaf to mark your passing. Too, even the most well-meant actions can turn to rot by ignoring what nourishes one’s family (or racial) tree.

—Petram  of Sarval, Day 151 in 1670 Overdrake of the Drakereckoning calendar

First Age—Age of Birthing

The Age of Birthing was the world’s First Age, and the Creation Times lasted approximately 8,000 years.

Circa -24,000- -16,000 OD (8,000 years)

The world formed from the elements, a world of fire and water, air and earth. Many islands and lesser attendants pushed up above the waves along with the four continents that were Rokhal and Shael and Orpak and Lammok.

First before all other living things were the Erl, the trinary plant entities who birthed the Flora and were creator, mother, and father to all plant life. Then came the Primal, the trinary mother-father-creator of Fauna, who populated the lands with all animalian creatures, predator and prey, warm- and cool-blooded, biggest to smallest. Among Erl and Primal, plant and animal life propagated and flourished among all elements on Dharual.

Next came the Progenitors—the Four Races of Reason: the Dragons, the Giants, the Goblins, and the Shay. All other sapient races on the world today descend from these four in some degree. In secret, the Shay allied with Primal and Erl to help protect all life and environments, while the others worked to exploit flora and fauna as resources and fuels for their needs. To dragons, giants, and goblins, the world was to be tamed for safety, and there was peace and creation for a time as all the races found their equilibrium and place in the world. But the Dragons knew greed and they sought to conquer all rather than share any.

 

Second Age—Age of War

The Second Age lasted five millenaries and was the Age of War when Dragons fought to (and briefly did) dominate all life on Dharual through the Spawning Conflicts.

Circa -16,000- -11,000 OD (5,000 years)

Dragons took mates by force, crafting new servitor races through abduction, experimentation, and other malign methods. They bred with Erl and Primal, spawning carnivorous plants and monstrous behemoths to keep the natural world beneath their claws. From captured Shay they birthed many Fiends that enforced their will over the Giants. They forcibly bred with Giants to create the original Ogres that dominated the Goblins. Willingly or no, Goblins mated with Dragons to unleash the Reptlar races across the world to ensure they had a place among the powerful (and races over which they could certainly rule).

In response, the Shay and the Giants in turn created Humans and Dwarves to challenge the fecund spread of Goblins and Reptlars. They bred with Erl to spawn the Fey races of such variety less than half were ever recognized by history. They too with Primal to birth the “Primal-Amalgams” or Prigams, as the name has survived for the animal-humanoid fusions of all elements and forms. All these races allied as the Armies of Light to fight the onslaught of the Dragon overlords. Dwarves built Dhiirm and Shaalth, their great homelands of on the continent of Lammok, and in them they crafted their weapons with great secrecy and precision.

Rokhal became the primary Battlelands in this war, and some dwarfish and giantish fortifications from these conflicts survive as ruins in the present day. By the end of the age and these conflicts, the Dragon and Fiend populations fell to near-extinction on Rokhal and Shael, though the Fiends survived in remote pockets on Orpak.

© 2011 Steven E. SchendSuffusion theme by Sayontan Sinha

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